using UnityEngine;using System.Collections;using System.Collections.Generic;using UnityEngine.UI;using System.IO;public static class Tools { static StreamWriter mStreamWriter; static StreamReader mStreamReader; static FileInfo file; //读取Json public static ListJsonRead (ref T tmp, string Path) { // Resourcesconservation mRe; string[] mGroup; StreamReader stream = new StreamReader(Path); mGroup = stream.ReadToEnd().Split('\n'); List tmps = new List (); for (int i = 0; i < mGroup.Length - 1; i++) { tmps.Add(JsonUtility.FromJson (mGroup[i])); } CloseRead(stream); return tmps; } //写入Json public static void JsonWrite (ref T tmp, string Path) { Debug.Log(tmp + " " + Path); file = new FileInfo(Path); string json = JsonUtility.ToJson(tmp); mStreamWriter = file.CreateText(); mStreamWriter.WriteLine(json); Close(); } static void Close() { mStreamWriter.Close(); mStreamWriter.Dispose(); } static void CloseRead(StreamReader stream) { stream.Close(); stream.Dispose(); } //检查路径下是否有文件夹没有则创建 public static bool CheckDirectory( string UsePath) { if (!Directory.Exists(UsePath)) { Debug.Log("没有原始数据"); Directory.CreateDirectory(UsePath); return false; } else { return true; } } ///得到一个路径下的所有文件夹 public static List GetDirs(string dirPath) { List nameArray = new List (); if (Directory.GetDirectories(dirPath).Length > 0) //遍历所有文件夹 { foreach (string path in Directory.GetDirectories(dirPath)) { // GetDirs(path, ref dirs); nameArray.Add(path.Substring(path.IndexOf("\\"))); } } return nameArray; } /// /// 检查路径下是否存在文件 /// /// ///public static bool CheckFile(string Path) { if (!File.Exists(Path)) { Debug.Log("没有原始数据"); File.Create(Path).Dispose(); return false; } else { return true; } } public static void DelDirectories(string Path) { Directory.Delete(Path, true); }}